Posted on May 12, 2006 at 12:17 PM in thoughts
Note: The below is an archived entry from Earthling, formerly EarthLink's official blog. The blog itself has been decommissioned and is no longer updated, and comments are trackbacks are no longer accepted.
It's very fashionable right now to have a strong opinion one way or the other about the Nintendo Wii. Mine is very pro-Wii. Feel free to crib from mine as you plan out what you'll say when inevitably someone asks you, "Hey, what do you think about what Nintendo is doing? Crazy, eh?"

Who Ordered The Wii Under Glass?
The Wii is the new gaming system they just announced at E3, and it brings with it a completely new approach to game controls. Their goal is to restore a sense of simple fun and delight to console gaming, to draw in a much broader swath of regular people as opposed to hard-core gamers. Back when it was the dominant home gaming platform, anyone could pick up Super Mario Brothers, Duck Hunt, and Tetris on the original Nintendo Entertainment System (NES) and have a good time with them. I remember epic Super Mario sessions with my dad when I was a kid. All you had to know was how to move Mario (or Luigi, as the case may be) and make him jump. Nintendo has always stood for rock solid gameplay, and with the Wii they are trying to remind us what it was like to pick up a video game controller for the first time.
Special thanks to Matt Atwood, PR Manager for Nintendo of America, for getting me in to spend some quality time with the Wii on an extremely busy day. The Wii was the belle of the E3 ball, and by far the booth with the longest line.
This is going to be a long entry, so I'm going to publish and re-publish it as I write.
I've been wrong about so many things, and judging by my experience with it so far, you can add the Wii to the list. Before E3 when I heard about what Nintendo was doing, I thought it was too silly to work in this country. Will we all really be waving motion-sensitive controllers around in the air, and waving them like we just don't care? I couldn't see it. It seemed too foreign to the living rooms I know, and their inhabitants. But somewhere between playing with the Wii myself and seeing others interact with it, the vision of Americans having a great time looking like fools waving white sticks around in front of the tv started to come into focus. I can see it now. And what's more, in an era when no one seems all that excited about a set of new consoles that feel like version 1.5 of the old consoles, the Wii feels like something completely new. It's a different experience, and quirky enough to make you want to own it even if you buy another console.

Wii Controllers, including the remote, the nunchaku("nunchucks"), and the new zapper
The photos you see above are sterile and futuristic-looking, but I just wanted you to see the hardware first. Next I'll upload some photos of people using the thing, including me.
The first thing I saw was a demonstration where they had two professional drummers in the center of a circular stage showing how easy and fun it is to play air drums with the new controllers. It was like Blue Man Group without the makeup, or Stomp without the, um, pretense. Can playing air drums be considered a "video game"? In today's gaming landscape crowded with first-person shooters, sports franchise games, and adventure stories, I'd forgotten to think about it that way, but of course it can. Even if I'm not a drummer and have no interest in becoming one or honing my drumming skills, I could still have a blast with a couple of sticks that work like drums. It's just like the appeal of Guitar Hero -- it empowers you to do something that you'd otherwise have no way to play around with.
Did they look stupid? No, they looked like they were having a good time. The expressions on people's faces playing with the Wii reminded me of how kids look when they are out riding bikes. It made me smile goofily to myself to see others having such fun.

This guy's smile is so broad you can even see it from this angle...
..and he's a pro drummer who does this all the time with real drums and he's *still* having a good time.
The next thing I saw was people playing Wii tennis.
Notice how they stand at ready position as if they were playing real tennis. The Nintendo folks explained that the system is adaptable to many different styles of play. If you want an intense, physical experience alomst like a workout, you can stand up like these people are doing. Or if you want a more relaxed, low-energy experience, you can sit on your sofa and just move your hands around gently. The games will play well either way.

...and topspin and backspin work.
Next, I got to play some Wii myself, with guidance and explanation from Derrick Aynaga, Producer in EA's Wii division. Derrick showed me the new EA Madden NFL 07 football game in development for the Wii. The Madden games have been around for a long time (since 1990, depending on how you count it). Although the title has evolved slowly over time into the complete football game that it is now, without the Wii there really wasn't anywhere new for the game to go in my opinion. Having a new, freer way to control the action breathes some new life into a franchise that had been more about refinement than innovation in the past few years.

The Wii managed to make kicking in Madden fun
Aynaga explained that through testing, his group learned that users didn't like to learn a pre-set group of gestures or movements, and after going part way down that path, decided to re-focus on making the game work no matter what you decide to do with your hands. For example, to kick on a field goal attempt, you can swing your arm up or down or sideways. The game will work right with all of those gestures. I asked how that affects game development. He said they had to conceive of the whole galaxy of possible gestures people might want to make, and create a common language and visual library for all of them. They created an internal set of names and library of video clips in order to communicate about this new form of game control.
This is the kind of thinking that makes me believe they are serious about bringing gaming to non-gamers. I asked Aynaga if Nintendo had created any standards for the way game developers should implement use of the controllers, and he said that it's pretty much anything goes. They have put those decisions in the hands of each game studio. Based on the games on display at E3, it seemed like the studios were putting some good thinking into the best way to use the controller for each individual title.
To control the Madden game, Aynaga had me use a combination of a remote control-like device, and a stick with a trigger on it. I used a wired version, but there is also a wireless set of controllers. They were very responsive, and I didn't see any issues with them picking up my movements quickly. It was all very fluid. The remote also has a pointer that works sort of like a laser pointer, which I used to choose plays in the game.
The pointer functionality had some issues when I first started with the demo(it didn't appear on screen), but this is development equipment so it's not the bulletproof, consumer version you'd buy in a store. And the Nintendo techs were right there to jump in and replace the controller (thanks Okada Atsushi and Kuniaki Takehara!).
I took photos of various games under development for the Wii. I haven't confirmed it yet, but Aynaga said he thought there were as many as 27 games in development for it and on display at E3.
Nintendo hasn't released pricing or what would be in a box full of Wii yet. But if the $250 rumors turn out to be true, this strikes me as a great place for them to be in comparison to the $600 Playstation 3 and $400 "core" Xbox 360.







Comments
Mr. Harris, you sound like a kool guy but what is up with that whole objection to your own theory, Im like so sorry to say but like I hardly understand the big-O words you type. Can't you just like you know try to use smaller ones so I can understand them...I mean I'm just like trying to help you , you know just like take it as an advice...Readers won't undersrtand your huge words. all I'm saying that is well sometimes it doesn't take a lot of words to get to the point, you know? Well thank you for listening, Sincerely Me :-D
Posted by JB | May 14, 2006 9:49 PM
the new controllers are complicated because you hold it in a weird way.
Posted by lil b | May 14, 2006 9:53 PM
Lil b: That's what I thought too until I tried them in person. They've made the games really easy to control in my opinion -- the controllers can be used however you want in many games. And the tennis and drum (and orchestra) games couldn't be more natural to control.
Posted by Dave Coustan (earthling) | May 15, 2006 9:06 AM
Well sorry Dave but I still think the controllers are complicated, heh!
Posted by lil b | June 3, 2006 10:54 PM
The Nintendo Wii is sooo amazing! I just got one and I love it! That presentation was awesome. I love everything about the Nintendo Wii!
Posted by Nintendo Wii | April 7, 2007 8:15 AM